AIHumanity
AIHumanity Product Line

Demo the jump from intelligent AI to emotionally aware AI.

Voice, agents, content, perception, games, companions, and robots. One relationship layer that detects human state, updates memory, and adapts behavior in real time.

DetectUpdateAdapt
Relationship Statemood + memory + behavior
01Multimodal Understanding
02Persistent State
03Behavior Adaptation
04Any Model
Interactive Product Demo

Before AIHumanity, AI responds. After AIHumanity, it relates.

VoicePlayVoice EQ
Without EQ

Same answer. Same tone. Wrong moment.

"Your account shows a failed payment. Please update your card to restore service."

Flat paceNo stress readScript lock
With AIHumanity EQ

Tone, pace, and repair strategy adapt live.

"I can hear this is frustrating. I will slow down, explain what happened, and get you back online first."

Slower tempoFrustration: highRepair mode
+41%Repair speed
+68%Felt heard
-32%Escalation risk
More Demos

Every demo uses the same loop: detect, update, adapt.

Unreal Engine Plugin

Game NPC Relationship

BeforeRepeats quest lines after the player fails twice.

AfterDetects stress, lowers verbal pressure, remembers the failed path, and offers a calmer route.

State Engine

Companion Continuity

BeforeStarts each morning like a fresh chatbot session.

AfterCarries yesterday's mood, preference drift, and trust trajectory into today's conversation.

Embodied AI Layer

Robot Social Timing

BeforeSpeaks while the user looks away and misses hesitation.

AfterUses gaze, breath, and pause length to wait, soften, or ask a better next question.

Talk to David